New Ruined World 2 Lore

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New Ruined World 2 Lore

Post  Admin on Mon Nov 28, 2011 9:52 pm

This is what I personally have written so far for it. At the moment, it has kept to a more realistic approach, but I am planning on making it become a bit more farfetch'd to allow the introduction of multiple races.



RUINED WORLD II
2215
Several developed cities emerged, due to a sudden increase in commerce. The conflicts between humans and monsters slowly shifted into contests of power behind the city walls.
2217
Certain groups now have control over large plots of land, and officially started city states. Independent nomadic survivors eventually found a place to stay and call home. Populations were growing.
2220
Apart from the occasional settlement being overrun, humanity had slowly began to rebuild itself. It had begun to take the form of the past. Due to the lack of humans overall, many of the power figures had formed personal relationships with each other. This prevented many wars and conflicts from taking place.
2224
The county of Blackholm is founded.
2225
Teams of people, known as Seekers, are formed to seek out old technology to better the development of their cities and humanity.
2226
Few of the Seeker groups are successful, but one of the Advent groups had discovered an old terminal, with access to the database for a company known as Dynar. Before the war, that company had been researching ways to modify humans to improve their overall attributes. Word of this discovery was meant to keep quiet, but it had spread, eventually reaching the ears of TJ Drago, the head of the Dragonians, Quintus Aerulius, a high up figure for the Legion, and Victor Halifax, the leader of the Frantanzella. They all wanted access to it.
2227
All contact with Advent had been severed, and their cities previous location was covered in a dense smog of poisonous radioactive gases and fumes.
2230
Many had attempted to access the city, but all had failed, and Advent was deemed, lost.
2235
Due to domesticated creatures, transportation became available, and trade flourished.

2242
The scientist, Quinn Hatrik, who was famous for the development of a Legion super weapon known as the Hydra, had shifted his research from survival, to profit. He and his team of researchers went on to research the rift.
2243
After his work and research, he personally funded a project to enter and study it. He called the project, the Second Hell Jumpers, in homage to the original. He sent for separate teams into the unknown, each lead by survivors of the first, Andrew S and AJ Williams among them. During the expedition, ruins were discovered, housing sentient elemental beings, which had manifested in the more recent years. The beings came to be known as Magmas and Burners. Eventually, they came across another portal within the ruins. It was very different from the ones that they used to travel between their world and this one. It was built in a way that almost appeared sealed. When the Hell Jumpers attempted to open it, the physical part of it disintegrated. All that remained of it was a door shaped sparkle. Suddenly, something emerged, that had been described as nothing but, a demon. The rest of the expedition was not described, as the survivors had no desire to continue further. They had been mentally scarred. When they finally escaped, they ordered all portals to be shut down and closed. The portals themselves had become abundant, as they were regularly used for transportation. However, to their wishes, all of the portals in Hadrian’s Wall had been shut down. The same could not be said for many other towns. The creatures flooded through, and decimated entire colonies. Fortunately, due to a pact signed by the Dragonians, Frantanzella and NOD, all towns under their command had outlawed Rift travel. They survived. Most others, didn’t. Settlements like the Hive and Blackholm were considered lost.
2245
The surviving towns were all within a 70 mile radius of each other, so a massive wall was scheduled to be build surround them.
2247
Construction of the wall was very slow however, because the new “Demons” constantly harassed the builders.
2248
The wall project was then abandoned, due to the unworthy risk. Alliances and trade slowed down.
2250
The Frantanzella had discovered a new method of fighting these demon. Humans could not be detected by them if they never make eye contact. This knowledge was then shared with the other major cities.
2251-2305
The towns survived on their own, and learned to survive without external assistance. Alliances were then nonexistent, and the towns had become independent. Over this time, many of the human leaders that were so fond of each other had died, severing any connections between governments. Contact between the cities was still existent due to the great link, but other than that, nothing happened between them. Also during this time, grass and greenery started to show up again.
2306
Contact with the Dragonian capital ceased. The entire city had gone silent. When investigated, it was discovered that they had been slaughtered. Not by mutant, not by war bot, not by demon. By human weapons. Carved into the center of the town square was a black mark. A circle divided into four segments, with one filled in. Above it, words were written. OPERATION FULL CIRCLE.
2307
It was unknown who had committed these crimes, so the towns started blaming each other. False evidence was created against each City-State, and wars were waged.
2308
Smaller wings of each empire were lost, populations were massacred, political figures assassinated. War.
2310
The NOD and the Legion signed a treaty with each other, agreeing to fight alongside one another to defeat the Frantanzella. They both thought the Frantanzella was responsible for the Dragonian Massacre.
2312
The pact was successful. During June of 2312, the Frantanzella capital was under siege. They were unable to sustain themselves, and after multiple futile counterattacks, they surrendered. The Legion and NOD both left the site. A day after, diplomats returned to the city. Everyone inside was dead. One the wall of the governmental building, a dark circle, half filled in.
2313
The two factions agreed to move their populations to Hadrian’s Wall, which was the most fortified city.
2315
Lacking resources and disease rode rampant throughout the city. Overcrowding caused many deaths.

Tell me what you think. I will make corrections accordingly. I will also be posting the newly written articles here in the future.
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Re: New Ruined World 2 Lore

Post  Schwinny on Tue Nov 29, 2011 2:26 am

Hey Saper, just joined, and it's good to be back in action! You guys seem to be decently serious about this. I must say though, this lore is very good, I think it would be a good idea to have some sort of war between 2-3 factions. They could claim cities and possibly wipe out entire other factions. The only problem I've been thinking of is... What if RW2 doesn't become very popular? What if we have a very small playerbase? I just hope this works out well.

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Re: New Ruined World 2 Lore

Post  Admin on Tue Nov 29, 2011 11:48 am

Hey Schwinny,
Glad to see you on here dude. I'm not sure if I made it clear or not, but this lore is not complete. I plan on writing another 250 years or so. I'll be working on that tonight.
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Continuned:

Post  Admin on Tue Nov 29, 2011 10:13 pm

These are the next few years of the lore.

2317
No attacks by the unknown enemy. The population of Hadrian’s now only at 80% of the population 4 years ago.


2320
Population of Hadrian’s Wall drops to 70%. Current leader of the NOD sends out teams of his troops to scout out the area. When the scouts returned, they brought news of their capital being destroyed, with another circle with 75% of it filled in. They also brought news of large amounts of footprints, as in troops moving.
2321
One day a man dressed in all dark robes walked up to the gate. He stood there for, as written, forever, and when confronted he spoke two words. “Blackholm lives”. He then pulled his robe off, revealing a layer of explosives on his body. He then ran at the gate, attempting to destroy it, but was shot before he could reach it.
2322
The people at Hadrian’s had no more contact with Blackholm since the martyr, but people were growing frightened. The population at Hadrian’s was very valuable. Every man, woman, and child was needed. If the people at Blackholm could sacrifice one of their own, just to carry a message, that must have meant they were severely outnumbered. In panic, they assembled a team of their best warriors to seek out an old folks tale; Taboo. Taboo was supposedly some kind of extraterrestrial humans had encountered over 100 years ago, and should have been staying in a cavern known as, The Bear’s Den. The cavern was notoriously dangerous and un-enterable. But within the walls of Hadrian’s, the people’s fear grew from the unseen darkness that threatened them. They sent the team to the cave, and hoped for the best.
2323
No word from the team. They were reported a failure, and deemed deceased. This announcement was not beneficial to morale. In fact, it was detrimental. People grew frightened, and some even left the city, once again dispersing their population.
2325
Between the fleeing civilians and disease ridden homes, the actual population of Hadrian’s Wall had decreased to about 50%. Almost half of the entire alliance had died or went missing. However, while suffering and pain were part of everyday life, something incredible happened. On one dark night, when the noise stopped, people looked up and saw something.
A star.
This star was a symbol of hope, luck, and restoration. Such a sign of prosperity, that the people living within Hadrian’s Wall set aside the differences of The Legion and NOD, and joined under a new flag. A golden star with a black backdrop. Hadrian’s Wall was no long known as Hadrian’s Wall. It was from that moment on known as, Commensia.
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Re: New Ruined World 2 Lore

Post  admin on Thu Dec 01, 2011 12:00 am

IMMA ALMOST DONE <3

Here is the next 100 years or so. I plan on finishing soon. Waiting on kthak5 with those muties Very Happy


2326 May
With their newfound confidence, the Commensians organized a fighting force to combat the mysterious threat, and sent them to follow the discovered nearby footprints. When they returned, they brought word of a dark city looming beyond the horizon 40 miles to the East, with troops lined up, as if they were preparing to attack. Blackholm. While thought to be destroyed in the wars against the demons, the town actually was able to close their portals before they were overrun. They barely survived, and (based on future literary discoveries) had attempted to contact the cities. Needless to say, these calls had failed. They blamed the Alliance for the creation of the demons and rued them for their inability to pay them any attention, and from that point on, they rebuilt in hope of being able to destroy the Alliance. And they were getting pretty damn close. However, despite this, the Commensians held on and prepared to defend themselves.
2326 September
With Blackholm looming on them, the Commensians prepared for war, even though they knew they were outnumbered. Most would say outmatched. On September 14, 2326, an earthquake was felt by the citizens of Commensia. But it was no earthquake. Suddenly a light appeared above the river that Commensia was located next to. It glowed with a green intensity unsurpassed by anything they had seen. Suddenly, the warriors gathered to find the alien Taboo dropped from it. They scrambled to the shore and climbed into the town. They heard a voice speak an alien language, and then it spoke English. “Your ancestors were kind to me. I am repaying the favor.” Suddenly, as he said that, there was a multitude of tremors. “Be kind to them, as you were to me.” The light then suddenly vanished. The citizens of Commensia sat there dumbfounded. As written, a shout was heard from behind one of the walls. People were confused, and did not know what to do. Then, a scraping was heard. A hole opened in the wall, and in walked a large reptilian humanoid. It had light blue eyes and stood with certain fierceness. This was Hamar, the Valoshan prophet. The creature then spoke. “We are the Valoshans! We come in peace!” Then, many more like him approached the town.
2327
On February 9, of 2327, the Battle of Commensia took place. Not very much is known about it, as a very large percentage of the population was killed. All that is known, is that the Commensians failed at protecting their walls, but won the battle itself with the help of the Valoshans. With the remainder of their military force, the Commensian General, Alexander Walton, and Hamar approached Blackholm. Then, only a day after the Battle of Commensia, the Viva Aertana took place. The next few hours were the last of many. The remaining military force of Blackholm was decimated by Hamar. They were victorious. They had a merciful victory, as they spared the civilians the same fate that befell the other great empires. They had won. The dark times were finished.
When they returned to Commensia, the benevolent feeling flew away. They realized the city had been destroyed. Nearly burnt to the ground. They scavenged for usable resources and food, but found little. Then reality agreed with them. They had done what those back in the days of the Great War did. They destroyed their enemies, but at the cost of themselves.
2328-2390
For the next 70 years or so, humanity once again struggled. Very little happened.

2391
Greyhope was founded. Many of the previous occupants of Blackholm lived here.
2394
New Commensia was founded. The Valoshans and some of the Commensians lived here.
2395
When the two towns discovered each other’s existence, nothing happened. They put aside their differences, and had not acted hostile in any way, shape, or form. They even set up trade routes with each other.
2399
The smog around advent was thinning.
2402
When a few explorers from Greyhope were sent to investigate, they didn’t return. It was said the radiation was still too strong and had killed them.

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Re: New Ruined World 2 Lore

Post  Admin on Thu Dec 01, 2011 12:01 am

^^ this was me. Forgot to log in.
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Re: New Ruined World 2 Lore

Post  Schwinny on Thu Dec 01, 2011 12:56 am

I like! Can't wait for it all to be done! Keep up the good work
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Re: New Ruined World 2 Lore

Post  Admin on Fri Dec 02, 2011 1:33 pm

Finally finished! Please tell me if you would like any changes to be made to it, before I say this is official.

2404
People reported that they were approached by speaking plants. Those reports were also immediately discarded, because of the increase in the growth of Durrafin plants, known for their hallucinative properties.
2407
After Greyhope had acquired the resources to do so, they constructed a gateway back into the Rift. Although the “Demons” were a problem, they knew how to combat them, and could manage. They would also regulate the travel through it, to prevent public access. When the first portal was opened, a group of militiamen entered to scout out the immediate area. They then brought builders inside and inhabited Fireside, which was an old fort within the rift.
2409
Two years after the founding of Fireside, a guard noticed a small group of people approaching. He thought they were a scout team. He was wrong. When they were with sightlines, he realized they weren’t a scout team. They had red skin, and green pupils. They started at him with a mixture of hate and gratitude. They were the Drakmua. The lost folk of the Demon Crisis. (For more information on how they came to be, see their race history). After they had explained themselves, they were allowed into Greyhope. Of course, there was discrimination towards them at first, like being called Hell's Agents, but afterwards they were accepted and treated as equals, to an extent.

2415
The smog around Advent had completely cleared.
2416
When the Geiger counters stopped ticking around Advent, a small group of New Commensians and Valoshans approached the ruins. When they reached the old city site, all they found was a massive crater. They also found a rope tied to the side. They repelled down to the bottom, and found a large metal door that was cracked open. A small cloud of steam was escaping from it. They entered inside, only to find corpses stripped of their clothing. A few meters away from them they discovered a man with greenish skin and vines protruding from his back. As they furthered into the ruins, they discovered something old and magnificent. The rumored underground gardens of Advent. They were greatly coveted by the other ancient cities’ rulers. Then they heard a noise from behind them. It was an odd sound, a sort of gurgling. They turned around and saw a woman. This woman was alike the man they found at the entrance of the ruins. She was green and had vines escaping from her back. She spoke with a harsh raspy accent, almost with reverb. She said “Do not be afraid. I am like you.” She told them of her people’s history. The people known as, The Herboxtians. (To learn about them, please read their race description). The group brought them back to New Commensia, and allowed them to stay there. Because the Commensians had grown fond of the Valoshans, they welcomed the new race with no dispute.
2420
Small conflicts between the two cities dot the wasteland.
2429
Tensions rise between the two cities.
2448
Modern day. Two civilizations are once again competing, issuing futile endeavors to prove their worthiness over the other towns. Those who inhabit the planet Earth are struggling, as the prewar creatures still roam the land, searching for blood, no matter how innocent or guilty. Death is a common sight. People learn to make little bonds with others, as they probably won’t see them again. The land surrounding them is charred with the fire and bones of centuries of warfare. Towns are built from those ashes, but then are burned and return to them. However, despite the darkness, despite the harshness of life, there lie two dim lights in a sky of blackness. Be it the Golden Star of New Commensia, or the Circle of Greyhope, both have potential of success. But that potential equates to failure as well.
You are a survivor. This ground has seen the apocalypse multiple times, an yet you are still there. Your history is yours, and already written. But the events of the next few years determine this planet’s future. Go become the scribe of tomorrow. Take action.


Last edited by Big Sap on Tue Jan 03, 2012 6:49 pm; edited 2 times in total
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Re: New Ruined World 2 Lore

Post  QuinnHatrik on Fri Dec 02, 2011 3:07 pm

(Insert) When the next elder scroll is written, you shall be it's scribe...
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Re: New Ruined World 2 Lore

Post  Beluga on Fri Dec 02, 2011 4:36 pm

Ugh... can't go a day without mentioning Skyrim can you?
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Re: New Ruined World 2 Lore

Post  QuinnHatrik on Fri Dec 02, 2011 4:52 pm

Actually Hell People sounds really weird.
Hell's Agents sounds nicer.
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Re: New Ruined World 2 Lore

Post  Admin on Fri Dec 02, 2011 4:57 pm

There, picky.
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Re: New Ruined World 2 Lore

Post  bjackman on Sun Dec 11, 2011 12:00 am

Hey Saper, don't know if you (or anybody) remembers me. I wasnt really a very prominent figure and my character wasn't a major one. Anyway, I've been lurking on the old dev forums like a complete idiot somehow missing that thread all the time. I havn't read the lore yet because I'm kind of busy (January exams plus other personal stuff), but I will ASAP. I havn't RPd since the fall of the original server and the departure of Dan, so I dont know if I even still enjoy it.
Anyway, just saying hi and that I still exist - or to remind you that I ever did exist, lol.

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Re: New Ruined World 2 Lore

Post  Admin on Sun Dec 11, 2011 12:56 am

Hey, whats up! Glad to see you on man. 'Course I remember you. Andrew S, right? Yeah. The Hell Jumpers and all that. Anyway, just to bring you up to speed, the primary lore is complete, hosting is sorted out, and we are currently in the build server. If you would like to do anything please feel free to.

Glad you found the forum,
~AJ
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Re: New Ruined World 2 Lore

Post  SK4RR3R on Sun Dec 11, 2011 7:24 pm

Glad to see you here,i remember you too.It was you and me that got lost in hell jumpers right?I was Metro_Securitron.I feel the same way about the rping but i hope we both like it again so we can play together! Hope to see you on the build server
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Re: New Ruined World 2 Lore

Post  bjackman on Mon Dec 12, 2011 5:47 pm

Glad to see I'm remembered Very Happy Yeah that was me, guys. I feel the same way SK4RR, I had some great times on the old server. I dont know if I'll be on much cause I'm a head moderator on this other quite busy server with a few mates, so I'm primarily on that server, but if I've got time Ill hop on Smile

Edit: I read the lore the other day and I've got to say it's really great. I much prefer it to the lore that was used on the old fourms - really good job Saper.

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Re: New Ruined World 2 Lore

Post  Richaro on Thu Dec 15, 2011 10:09 pm

Hello Gentalmen... um not to butt in and try to add something but i wanted to say WHAT IS AAWP and hows it going.


Now what i want to say.


Um im not saying you should do this but since your making lore and you added taboo into lore maybe you can add somewhere in there like


(idc what year but kinda recent near when Ruined World one ended)

Among a stale day whereas nothing was happening and things were quite neutral a bright flash ripped open from the sky near the (forgot where Advent was and i mean the advent where schatten, dennis, ditauni and the others were) and as the light finally faded a grand object that seemed like a type of space ship loomed over the hilly area for brief moments as 7 bright beams of lights shot down, but didnt seem to cause any type of damage. after serveral minutes the beams shot out again and this time dark figures were able to be seen inside traveling back up to the ship and the entire ship was engulfed in electricity and the bright flash appeared again with a loud boom and dissappeared from existance

(and maybe in recent times where your planning to start the server off)

It is rumored that within a great ravine there is a large metal object of unknown origin. Many have questioned if it exists and asked who had told them. they said it was a black robed man with orange glowing eyes. A large group of 4 parties set out to find it. 80% of those that investigated its whereabouts returned. the other 20% never were heard from again. among a transmission the people said that the ones speaking on the radio heard screaming and beastlike roars and a small description of creatures about 9 feet(around 500 or more cm tall)blue and three eyed creatures in purple tattered robes just before the one speaking was at of what they could explain from the noises to have been ripped apart alive. Hearing this news most are too afraid to meet the same fate.
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Re: New Ruined World 2 Lore

Post  Admin on Thu Dec 15, 2011 11:50 pm

Hey Richaro, glad to have you on the forum! I'll see if I can add that. I'll try to find a ravine and put some sort of... thing.. Inside of it as a reward.


You been posting up a storm there, brother. Im happy to see that.
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Re: New Ruined World 2 Lore

Post  Richaro on Fri Dec 16, 2011 4:46 pm

ive been wandering how progress was going on the remake of RW so id thought id pop my bigass head in here Very Happy
and im glad people are still trying. i actually thought everyone quit.
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Re: New Ruined World 2 Lore

Post  Admin on Fri Dec 16, 2011 7:15 pm

A large majority of them did. However, we rounded up those who were still around and some new faces to assist. We were able to accomplish more than the others did in 5 months in 2 weeks.
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Re: New Ruined World 2 Lore

Post  Richaro on Sat Dec 17, 2011 7:02 am

Wait so ktrey's group just said "Balls to it"?
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Re: New Ruined World 2 Lore

Post  Admin on Sun Dec 18, 2011 6:53 pm

Not necessarily, just their motivation slowly waded off.
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Re: New Ruined World 2 Lore

Post  SK4RR3R on Mon Jan 02, 2012 9:23 pm

remember the alliance thing.I'd recomend start 2214,destroyed 2232 or around that
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